Random thoughts and rants...
Meat's back on the menu boy's!!
Published on March 14, 2007 By Neilo In Galactic Civilizations II
FOW fixed? SDC is showing.072 this is what we have been waiting for? 'Bout to find out!


Comments (Page 3)
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on Mar 15, 2007
Can you archive an update in SDC much the same as you can the game? If so how about archiving it and emailing to these people who can't have SDC on their net equipped PC. They can simply burn the patch to disc and take it home with them and away they go......

If this can be done, I'd be more than happy to email updates to those who wish them.

on Mar 15, 2007
After re-reading that, is what i said even legal? If not feel free to slap me down, not trying to step on toes here. Just thought it would be nice to help out those who don't have net at home....

on Mar 15, 2007
I don't have the net at home, but what I do is download the fixes from SDC at work (I'm in an office by myself, which helps) and just copy the Galciv folder onto my ipod and take it home. I need to reinstall the sig for my home computer all the time (I've got a copy), but it's a solution.
on Mar 15, 2007
I'm also disappointed. What's going on with the off-type defense bug? Is that being addressed?


Yes, as has been stated previously it is in the bug tracker to be worked on.

Can you archive an update in SDC much the same as you can the game?


No, it can only be archived in its entirety.
on Mar 15, 2007
sorry but what is this defense bug that everyone seems to be talking about?

i tried to search the bug forum but came up empty. is there a link to the discussion or what it does?
on Mar 15, 2007
From what I heard, the defense bug is because the defense is pooled against each individual weapons. So when an offtype weapon is used, the total defense = floor(square root total defense) and the absorbed amount is then subtracted from total defense value.

I suggest to when square root of defense is used or right type defense is worn down to 0, the rest of the damage absorbed by the defense should modified to the power of 2.
Example: Assume all rolls are maxed and assumes weapons firing order is random.
Defense = 16B + 0MA + 0MS = 16

3MA damage vs total defense of 16 (off type)
= 3 damage vs 4 defense (square root 16).
3 damaged is absorbed as 3 < 4
total defense now = 16 - 3^2 = 7

Then 2B damage vs 7 (on type)
= 2 damage vs 7 defense
2 < 7
total defense now = 7 - 2 = 5

This is for single defense type. In the case of multiple defense types it gets complicated.

Defense = 9B + 4MA + 0MS = 13

3MA damage vs total defense of 13 (on type now)
3 < 13
total defense now = 9B + (4MA-3) + 0MS = 10

2B damage vs 10 (on type)
2 < 10
total defense now = (9B-2) + 1MA + 0MS = 8

3MA vs 8 (on type)
3 < 8
total defense now = 7B + 1MA-1 + 0MS - 2MA^2 = 7B + 0MA + 0MS - 4 = 3

And now the defense is of single type (beam only) for the rest of the round.

This way, weapons would be more balanced against defense and fix the off type bug. Any thoughts, modifications, and problems with this formula?
on Mar 15, 2007
See here for discussion of off-type defence bug.

What you have to remember is that as presently documented, each defence type (including additions from off-type defence) is tracked separately through a combat round. If you wear down the armour with your mass drivers it doesn't affect the outcome when you fire beam weapons at the shields.

The bug is that the off-type bonus isn't degraded at a normal rate because apparently the degradation is applied to the original off-type defence value, not the added (square-rotted) value.

on Mar 15, 2007
The square root thing on the off-type defenses is strictly a hypothesis I thought up. Different test battles with fleets seem to fit the theory, but that's all it is right now--a theory.

Anyway, I think Stardock had their priorities right with this patch. The FOW and crash issues were one notch higher-priority than the defense and tech trading. You can have fun on the higher difficulty, letting your foes dominate you tech-wise but you dominate them ship-wise. Steal their techs.
on Mar 15, 2007
See here for discussion of off-type defence bug.

What you have to remember is that as presently documented, each defence type (including additions from off-type defence) is tracked separately through a combat round. If you wear down the armour with your mass drivers it doesn't affect the outcome when you fire beam weapons at the shields.

The bug is that the off-type bonus isn't degraded at a normal rate because apparently the degradation is applied to the original off-type defence value, not the added (square-rotted) value.


Now I see, you mean the defense should not pooled together as one but should be by types as well.
100 Beam Def, 20 Mass Def = 100BM / sqrt(100)+20MA=30MA /sqrt(100BM)+sqrt(20MA)=14MS and that should be the static maximum value for each round. Any decrease of defense should only decrease the value of the matching defense type.

The current formula subtracts the values from the original un-square rooted defense value instead of the calculated sqrt value. So it seems 3 beam attack will destroy the defense value of a 5 mass defense just as much as a 3 mass attack. BUT 3 beam attack have a GREATER CHANCE of doing bleed through damage to HP as the mass defense value is square rooted while the 3 mass attack will roll against the full value of the mass defense and have a MUCH LESS CHANCE of doing bleed through damage?

Is this correct?
on Mar 15, 2007
I do believe my head just exploded...
on Mar 15, 2007
Yah, when I opened SDC it updated SDC, and now I just went in again, still reads .068.


Go to the internet section of SDC's settings and flush the XML. That should allow you to see the latest version (I had to do this myself).


What about the off-type defences bug?


Still alive and well to my knowledge, unfortunately.


I am gonna be honest. I am 33. I have been playing games for a very long time now. And I have to say, the process of updating the game is so tedious. I have followed these instructions but to no avail. Honestly, I don't understand why their are so many associated "programs" for DA??? I SHOULD just be able to log onto a site and download the update. With DA?? Hitting "update game" just opens another program with no mention of a patch AND flushing the settings as stated above does nothing. It shouldn't be this difficult. Seriously.
on Mar 15, 2007
Now I see, you mean the defense should not pooled together as one but should be by types as well.
100 Beam Def, 20 Mass Def = 100BM / sqrt(100)+20MA=30MA /sqrt(100BM)+sqrt(20MA)=14MS and that should be the static maximum value for each round.


To counter a large off-type effect goes, you need to pack enough firepower to wipe out all defence points. For the example above, you'd need to exceed 120 points of rolled damage against one defence. If you're up against a fleet of similar ships (although I don't know how likely that is) remember that as you lose ships, your damage output goes down. Therefore your ships should be also be able to withstand damage over the long haul.

on Mar 15, 2007
Hitting "update game" just opens another program with no mention of a patch AND flushing the settings as stated above does nothing. It shouldn't be this difficult. Seriously.


You may also need to check 'Show pre-release versions' (it's shown at the foot of the Games page in Stardock Central) in order to see the latest update. You'll know yourself that fixes released between major patches for a game can also introduce new problems, so by default I think it is unchecked.

When SDC finds an update and you okay it, the actual updating process is relatively straightforward.
on Mar 15, 2007
If the defense formula was like that, then I would suggest this: when defense absorb off-type weapon damage, it should use
sqrt(sum(off-type defenses) - defense damage ^ 2) to deplete the overall off-type defense faster.
on Mar 15, 2007

Thanks for the info Drengin, though i'm with Starstriker1, shame the defense issue is not in there. Could we expect a fix for this soon?

I'm not aware of the issue. This issue only recently popped into the bug tracker.  People need to realize that posting on the forums alone doesn't garauntee we know about it.  If it weren't for Kyro, it would still be unknown.

When was this introduced? We haven't touched defenses other than the values in the XML since release.

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