Random thoughts and rants...

After a few years of great ships let's see what we can roll out in 2012. With GC2 now on Steam, we might get an influx of new designs for us all to paw over!!!

2011 Ships

2010 Ships

2009 Ships

2008 Ships

2007 Ships


Comments (Page 1)
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on Jan 30, 2012

The Roamer Clans Predator class warship is the hunter/killer of the cosmos. Designed to approach with speed and clear the way for the following transports, she is lightly but fearfully armed. Outfitted with Psyonic Beam Weapons specifically for the current Arcean dispute, her high speed means she can approach unsuspecting worlds and clear away all but the most robust defenders.

The Predator class is tested in battle with zero losses to date and has been at the forefront of all major incidents.

 

on Jan 30, 2012

The Roamer Clans have unveiled their Ground Assault ship, the Hurricane Class. Developed for a swift campaign, it was first used in the later stages of the Arcean Offensive, and helped bring the Arceans under full roamer control. Often seen in fleets with the Predator Class, the Hurricanes have high speed and size on their side, boasting room for over one thousand brave Roamer Elite Infantry at high warp velocity's.

on Jan 31, 2012

Trying this for the first time.  See if it works

Try  try again

on Jan 31, 2012

Condor I

The bottom one is Condor Leader. Don't know if it does much good, but I liked the look

 

 

 

 

 

 

 

on Jan 31, 2012

Here is a tip when designing fleet ships like the bottom ship:

You need weapons on it. What good is the ship if it can not defend itself? If it caught in the open or in a weak group, it will get destroyed in a hurry. Adding weapons will give it a chance of victory.

Also, by adding weapons to it, you can use it as a wall since ships with fleet modules and weapons will draw all of the enemy fire, leaving your other, weaker ships, safe (so long as the weaker ships does not pack too much weaponry that they steal the aggro back).

Just a few tips from me.

on Feb 01, 2012

The Go-Cart Defender:

 

on Feb 01, 2012

dnzrz1

Thanks for the info.  I was beating up the last Civ so bad, I didn't even put it into action.  But putting some weapons on it makes sense.

 

Thanks

Bob

on Feb 01, 2012

Whoa..the Go-cart defender sure looks.....subtle!

Another tip, if i may be so bold, when taking your screenshots, do so from in the Intelligence Report screen. It gives you ship info and allows for nice ship posing.
To access the Intelligence Report screen, launch the ship you wish to show off, double click the ship and then at the bottom of the menu that pops up, it's right at the bottom.

Edit - This screen.



on Feb 01, 2012

Bold away.  I wouldn't know any of this w/o the Board's Advise. Actually I'm trying to do a Celestial Galley Slave Ship to use if I go Evil.  But I can't figure out how to do the side planking.

Bob

 

on Feb 01, 2012

That go-cart defender is certainly much more... elaborate then my own efforts to make a "car".

on Feb 02, 2012

Hasta, Cruiser

 

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on Feb 02, 2012

picture is a bit crummy of the Hasta, but oh well.  not sure what I want to design next.

on Feb 02, 2012

I quote like that Mzuz..well done!
I'm going to work on the most ugly looking Constructor to date. Iv'e always felt Constructors should reflect their function more than anything, and i like the idea of derrick cranes in space...i'll see where it takes me.

on Feb 19, 2012

Ill hold this spot hostage till i can get GCII TA to stop crashing on starting a new game.

i get past the set-up screen to the civ select, but it crashes when i click next.

Thor's Hammer:

 

on Feb 19, 2012

Very Nice!! I forgot how well one can design ships in TA!

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